Nvidia’s Studio Laptop Lineup Aims to Compete With 15-inch MacBook Pro

Nvidia has unveiled a line of laptops that are powered by its RTX graphics processors and a new software platform called Studio, made specifically for creative professionals who require more GPU power on the go than is currently offered by Apple's 15-inch MacBook Pro.


To achieve this aim, Nvidia has been requiring notebook manufacturers to offer minimum specification machines if they want to be part of the RTX Studio lineup. The laptops will feature Quadro RTX 5000, 4000 or 3000 GPUs or GeForce RTX 2080, 2070 and 2060 GPUs, a 1080p or 4K display, 512GB of SSD storage, and 16GB of graphics memory. The machines will also implement Max-Q Design technology, made specially for building lightweight and thin laptops.

Initially at launch, the range will consist of 17 laptops from seven manufacturers, including Acer, ASUS, Dell, Gigabyte, HP, MSI, and Razer.
"NVIDIA Studio pairs RTX GPUs, which enable real-time ray tracing, AI processing and high-resolution video editing, with studio-grade software to surpass the growing demands of today's creators," said Jason Paul, general manager of GeForce software and technology at NVIDIA. "The new RTX Studio laptops are the perfect tool for creatives who need desktop-class performance while on the go."
Combined with the Studio Shack SDKs and dedicated drivers, which are designed to increase graphics rendering and video editing performance, Nvidia claims they will be able to perform up to seven times faster than a 15-inch MacBook Pro under an equivalent workload.

Nvidia said the laptops will begin retailing in June, with prices starting at $1,599. The company made the announcement at Computex 2019, which is currently taking place in Taipei, Taiwan.


This article, "Nvidia's Studio Laptop Lineup Aims to Compete With 15-inch MacBook Pro" first appeared on MacRumors.com

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Nvidia on Its Lack of macOS Mojave Drivers for Newer Graphics Cards: ‘It’s Up to Apple to Approve Them’

Nearly six weeks after the release of macOS Mojave, web drivers for Nvidia graphics cards released in 2014 and later remain unavailable for the latest operating system, resulting in compatibility issues. This includes Nvidia graphics cards based on its Maxwell, Pascal, and Turing architecture.


While some customers have expressed frustration towards Nvidia, a spokesperson for the company informed MacRumors that "while we post the drivers, it's up to Apple to approve them," and suggested that we contact Apple. We followed that advice, but Apple has yet to respond to multiple requests for comment.

As a result of the lack of web drivers, external GPUs with an Nvidia graphics card released in 2014 or later have compatibility issues with any Mac running macOS Mojave. Likewise, any Mid 2010 or Mid 2012 Mac Pro upgraded with 2014-or-newer Nvidia graphics is incompatible with the operating system.

Nvidia warns that affected customers who upgrade to macOS Mojave may experience degraded rendering and performance on that version, according to discussions on the Nvidia Developers Forums and MacRumors Forums.

macOS Mojave requires a graphics card that supports Apple's graphics framework Metal, but until updated web drivers are released, many newer Nvidia graphics cards such as the GeForce GTX 1080 are incompatible with the operating system. In the meantime, some users have downgraded back to macOS High Sierra.

Nvidia's Quadro K5000 and GeForce GTX 680 are already Metal-capable and compatible with macOS Mojave, according to an Apple support document.

macOS Mojave is compatible with any MacBook, MacBook Air, MacBook Pro, iMac, iMac Pro, Mac mini, and Mac Pro released in 2012 or later, in addition to Mid 2010-Mid 2012 models of the Mac Pro with a Metal-capable graphics card.

Nvidia graphics cards based on Kepler architecture, which Apple offered in various Macs between 2012 and 2014, are fully compatible with macOS Mojave. Apple has since switched to AMD as its dedicated graphics card provider.

There is some debate as to whether Apple, Nvidia, or both companies are to blame for the lack of web drivers, which are usually released within a few days after a major macOS release. If we learn any new information, we'll share it.

Related Roundup: macOS Mojave
Tags: Metal, Nvidia

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Nvidia’s Free GeForce NOW Beta Lets You Play System Intensive PC Games on Your Mac

Apple's Macs aren't optimized for gaming and often don't have powerful enough GPUs to run the latest gaming titles, a problem that Nvidia is aiming to solve with its GeForce NOW service designed for Macs.

GeForce NOW for Mac, currently in beta testing in North America, lets you use a virtual GeForce GTX gaming PC in the cloud to run games that otherwise may not be possible to play on a Mac. The only requirement is a good internet connection, with the virtual gaming PC handling all of the GPU and CPU requirements.


Since Macs aren't known for being gaming machines, PC makers don't typically design new titles to run on Macs. That's also an issue that can be solved with GeForce NOW, because it can stream PC-only games too. So if you've been wanting to play Player Unknown's Battlegrounds on a Mac, for example, you can do so with GeForce NOW.

GeForce NOW integrates with Steam and works with the games you already own, so it's not a gaming service that provides access to games. You need to purchase the games you play, with GeForce NOW providing the power to play them.

I've been testing GeForce NOW this week and while it's not perfect, it's promising. Setup is as simple as downloading the GeForce NOW for Mac app and then connecting a Steam account. Since you're essentially streaming the gameplay from the cloud, when you choose a free-to-play game or a game you've purchased on Steam, you don't need to install it because it's already installed and ready to go.


With Player Unknown's Battlegrounds, I bought it on Steam, logged into GeForce NOW, and had it up and running on my 2013 iMac in about 30 seconds. GeForce NOW runs a system check when you launch it so you can tell if your connection is going to be good enough for optimal streaming.

GeForce NOW is heavily reliant on a fast internet connection, requiring a 25Mb/s download speed at a minimum and a 5GHz wireless router. Nvidia recommends a 50Mb/s connection or higher to account for other potential internet traffic. Even with a Wi-Fi connection that met those demands, I ran into some problems with frame loss that made the game unplayable a couple of times.


When switching over to a hardwired ethernet connection, the game ran more smoothly, so if you don't have a Wi-Fi connection that's robust enough, a physical connection might be necessary to use the service. I was able to successfully play over WiFi for most of my testing, though, as I didn't see the frame loss issue consistently. To ensure players get a low ping, Nvidia has servers located across the United States.

Playing PUBG using GeForce NOW was just like playing it on a PC. I was able to play right alongside PC gamers, and while there was still a bit of stuttering and lag, it worked. I was using a late 2013 iMac, but GeForce NOW is supported on a long list of machines manufactured in 2008 and beyond.

Along with PUBG, GeForce NOW supports a number of other popular games, and Nvidia is adding support for more on a regular basis. Some of the supported titles include League of Legends, Fallout 4, Overwatch, Path of Exile, World of Warcraft, The Witcher 3, Rocket League, Destiny 2, and Middle-earth: Shadow of War.

Nvidia will be beta testing GeForce NOW for Mac through the end of the year, so it's free to download and use for the time being. A launch is planned for 2018, and final pricing for the service has yet to be announced. The beta is limited to the United States and Canada.

Tag: Nvidia

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